Maximum power in Emergency Max All Out mode (3000 RPM, boost +16) at 14000 feet: 1400 HP Maximum power in Take-off mode (3000 RPM, boost +12) at sea level: 1100 HP Note 4: climb rates are given for 2850 RPM and boost +9, turn times are given for 3000 RPM and boost +9. Note 3: maximum speeds, climb rates and turn times are given for standard aircraft mass. Note 2: flight performance ranges are given for possible aircraft mass ranges. Note 1: the data provided is for international standard atmosphere (ISA). Maximum performance turn at 3000 m: 28.2 s, at 260 km/h IAS.įlight endurance at 3000 m: 1 h 45 m, at 350 km/h IAS. Maximum performance turn at sea level: 22 s, at 270 km/h IAS. Maximum true air speed at 3500 m, 3000 RPM, boost +16: 596 km/h Maximum true air speed at 6000 m, 3000 RPM, boost +9: 590 km/h Maximum true air speed at sea level, 3000 RPM, boost +16: 535 km/h Maximum true air speed at sea level, 3000 RPM, boost +9: 480 km/h Maximum performance turn at 3000 m: 30 s, at 260 km/h IAS. Maximum performance turn at sea level: 25 s, at 270 km/h IAS. Maximum true air speed at 5000 m, 3000 RPM, boost +16: 604 km/h Maximum true air speed at 7400 m, 3000 RPM, boost +9: 597 km/h Maximum true air speed at sea level, 3000 RPM, boost +16: 515 km/h Maximum true air speed at sea level, 3000 RPM, boost +9: 457 km/h Stall angle of attack in landing configuration: 16.0 ° Stall angle of attack in flight configuration: 18.8 ° Indicated stall speed in takeoff/landing configuration: 129.135 km/h Technical detailsIndicated stall speed in flight configuration: 137.144 km/h Spitfire JU+E of 111 Sq flown by Sqn Ldr G.F.Spitfire #AB910 AE+H of No 402 (Canadian) Squadron, Horne, early June 1944.Spitfire #BL287 XR+C, flown by Pilot Officer Leo Nomis, No 71 Eagle Squadron, Martlesham Heath, Suffolk, England, April 1942.Spitfire #BM324 GW+S No 340 Sqn 'Ile-de-France' (Free-French), flown by Cpt Bernard Dupérier, August 1942.Spitfire #BL255 MD+T 'Buckeye-Don' flown by 1st Lt Dominic 'Don' Gentile, 336th FS, 4th FG, 8th AF.Spitfire #W3312 QJ+J 'Moonraker' flown by Sqn Ldr James Rankin, No 92 Sqn, August 1941.
Spitfire #EN951 RF+D of No 303 (Kosciusko) Squadron flown by Sqn Ldr Jan Zumbach, Kirton-in-Lindsey, September 1942.Spitfire #EP210 number 538 from the 3rd squadron of 57th GIAP, airfield Popovichevskaya, April 1943.Desert Scheme of 'Dark Earth', 'Mid-Stone' upper surfaces and 'Azure Blue' underside.Early type A camo of 'Dark Earth' and 'Dark Green' upper surfaces and 'sky' underside, used until August 1941.Rearview mirror (1 kg weight increase, minor speed loss).Merlin 45 engine best suited for lower altitudes.303", 350 rounds per gun, 1150 rounds per minute. Armament: two 20mm guns "Hispano Mk.II", 60 rounds per gun, 650 rounds per minute and four 7.7mm machine guns "Browning.In addition to Quick Mission Builder and Multiplayer modes, you can fly it in Career mode during Battle of Kuban timeframe. 143 of them were given to USSR and saw action in the skies of Kuban during Spring 1943. The VB modification was equipped with the Merlin 45 or 46 engine (the latter was better suited for higher altitudes), two 20mm cannons and four 7.7mm machine guns. More than a hundred of RAF squadrons used Mk.Vs and they were also sent to British dominions and used by other Allied countries. A total of 6,641 airframes were produced. The first Spitfire Mk.Vs were upgraded from earlier I and II models and were operational in early 1941. It flew in Europe, Africa and the Pacific. Personally though, I expect CFS3 to be the leader in that area when it comes out.The Supermarine Spitfire is a legendary example of British aircraft engineering and one of the best fighter aircraft of WWII. The payware Forgotten Battles add-on will have some sort of dynamic campaign too. There are 3rd party dynamic campaigns available, which are apparently very good within limitations but I've never had the time to really get into them.
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There's an amazing variety in what's possible mission-wise (high altitude bomber intercepts are very dramatic), but currently the campaign is something of an afterthought - little more than a series of missions with no connection to each other. Flushed with success, I dove straight at it and.booom! I'd crashed into my shadow! So much for situational awareness!!! I had to pull away sharply to avoid a collision and stalled and spinned! Luckily I managed to recover and saw another plane right in front of me. Somehow I managed to get behind a plane and keep behind it long enough to really empty my guns into it, then it yanked up in front of me and disintegrated. I remember my first online IL2 kill, it was a foggy day in deep winter (snow everywhere and the sun was low in the sky, so lots of glare too).